# App crash by using scene delegate

**URL:** <https://devforum.zoom.us/t/app-crash-by-using-scene-delegate/32844>\
**Category:** iOS\
**Created:** [October 10, 2020, 4:28pm UTC](https://devforum.zoom.us/t/app-crash-by-using-scene-delegate/32844 "2020-10-10T16:28:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Michael\_Condon](https://sea2.discourse-cdn.com/flex016/user_avatar/devforum.zoom.us/michael_condon/32/13543_2.png) [@Michael\_Condon](https://devforum.zoom.us/u/Michael_Condon)\
**Post date:** [October 12, 2020, 7:36pm UTC](https://devforum.zoom.us/t/app-crash-by-using-scene-delegate/32844/2 "2020-10-12T19:36:49Z")

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Hey @Davidsports

Thanks for using the dev forum!

Unfortunately, the SDK does not support SceneDelegates currently. The SceneDelegate must be removed and disabled to be able to use the iOS native SDK.

If you decide to go this route:

1. Remove the SceneDelegate.m file and SceneDelegate.h file.
2. Remove the UISceneSession code in AppDelegate.
3. Add a UIWindow property to the AppDelegate.

> **@property** ( **strong** , **nonatomic** ) UIWindow \*window;

Let me know if you have any other questions.

Thanks!  
Michael

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