# Do Zoom Web SDK run on mobile browsers

**URL:** <https://devforum.zoom.us/t/do-zoom-web-sdk-run-on-mobile-browsers/15876>\
**Category:** Web\
**Created:** [May 3, 2020, 4:25pm UTC](https://devforum.zoom.us/t/do-zoom-web-sdk-run-on-mobile-browsers/15876 "2020-05-03T16:25:08Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![michael\_p.zoom](https://sea2.discourse-cdn.com/flex016/user_avatar/devforum.zoom.us/michael_p.zoom/32/18105_2.png) [@michael\_p.zoom](https://devforum.zoom.us/u/michael_p.zoom)\
**Post date:** [June 1, 2020, 9:26pm UTC](https://devforum.zoom.us/t/do-zoom-web-sdk-run-on-mobile-browsers/15876/10 "2020-06-01T21:26:00Z")

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@jude.niroshan11

> [@jude.niroshan11](#):
>
> Yes you can. Just hide that particular info `<div>` from CSS. Just a note that do not rely on Zoom Web SDK for your mobile users. I have spent lot of time on this topic and now I have changed my mind to develop my own Android an iOS apps just because Web SDK is not supporting iOS mobile devices.

Please see my comment below explaining the reason why audio for iOS devices deos not work at the moment -

> [@\[CRITICAL\] No Audio for mobile iOS browsers](https://devforum.zoom.us/t/critical-no-audio-for-mobile-ios-browsers/19721/2):
>
> Hi @cquibada, There is a limitation with using Computer Audio with iOS devices. Currently, Safari does not support the Audio worklet API which limits the use of Computer Audio for our WebSDK since we use Web Assembly instead of WebRTC[1]. For other browsers on iOS such as Chrome, Edge, or Firefox, they have to use the same engine on iOS which is why they work on Android but not iOS. Currently, we are waiting for Apple’s Safari to adopt the Audio worklet API for us to enable computer audio. Yo…

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