# Mobile audio issues (safari & chrome)

**URL:** <https://devforum.zoom.us/t/mobile-audio-issues-safari-chrome/88761>\
**Category:** Web\
**Created:** [May 22, 2023, 1:49am UTC](https://devforum.zoom.us/t/mobile-audio-issues-safari-chrome/88761 "2023-05-22T01:49:42Z")\
**Posts on this page:** 1\
**Showing post:** 35

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**Author:** ![j.schoenemeyer](https://avatars.discourse-cdn.com/v4/letter/j/f9ae1b/32.png) [@j.schoenemeyer](https://devforum.zoom.us/u/j.schoenemeyer)\
**Post date:** [June 3, 2023, 1:22pm UTC](https://devforum.zoom.us/t/mobile-audio-issues-safari-chrome/88761/35 "2023-06-03T13:22:55Z")

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I have made some tested meeting SDK (client view) with

- iPhone SE (first generation) with iOS 15.7.6 (18 May 2023)
- the [example from github](https://github.com/zoom/meetingsdk-web-sample)
- without vconsole.min.js (it needs a lot of computing power)
- SharedArrayBuffer not active (in this test enviroment I have no server backend )
- tested with iOS Safari

SDK versions

- 2.6.0
- 2.7.0
- 2.8.0
- 2.9.0
- 2.9.5
- 2.9.7\*
- 2.10.1\*
- 2.11.0\*
- 2.11.5\*
- 2.12.0\*
- 2.12.2\*
- 2.13.0\*

(\* all versions from 2.9.7 and higher: rejoin and crash (after some rejoin)

- if the computing power is not sufficient
- e.g click on camera on/off several times
- or change from landscape mode to portrait mode and back (multiple times)

@zoom1234: is there any minimal hardware requirements for mobile?

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