# Using onOneWayAudioRawDataReceived from C# Wrapper

**URL:** <https://devforum.zoom.us/t/using-ononewayaudiorawdatareceived-from-c-wrapper/47539>\
**Category:** Windows\
**Created:** [April 8, 2021, 2:06pm UTC](https://devforum.zoom.us/t/using-ononewayaudiorawdatareceived-from-c-wrapper/47539 "2021-04-08T14:06:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Michael\_Condon](https://sea2.discourse-cdn.com/flex016/user_avatar/devforum.zoom.us/michael_condon/32/13543_2.png) [@Michael\_Condon](https://devforum.zoom.us/u/Michael_Condon)\
**Post date:** [April 8, 2021, 9:19pm UTC](https://devforum.zoom.us/t/using-ononewayaudiorawdatareceived-from-c-wrapper/47539/2 "2021-04-08T21:19:42Z")

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Hey @tyler,

Thanks for using the dev forum!

That method is not currently implemented in the C# wrapper, and would have to be implemented locally. I would recommend following the relative steps here, but for the functions you are looking for: [Customized UI C# callback - #3 by Carson\_Chen](https://devforum.zoom.us/t/customized-ui-c-callback/7155/3).

Please note, that rawdata is not currently supported for developers at this time.

Thanks!  
Michael

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