# Using onOneWayAudioRawDataReceived from C# Wrapper

**URL:** <https://devforum.zoom.us/t/using-ononewayaudiorawdatareceived-from-c-wrapper/47539>\
**Category:** Windows\
**Created:** [April 8, 2021, 2:06pm UTC](https://devforum.zoom.us/t/using-ononewayaudiorawdatareceived-from-c-wrapper/47539 "2021-04-08T14:06:30Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![tyler](https://avatars.discourse-cdn.com/v4/letter/t/35a633/32.png) [@tyler](https://devforum.zoom.us/u/tyler)\
**Post date:** [April 9, 2021, 8:11pm UTC](https://devforum.zoom.us/t/using-ononewayaudiorawdatareceived-from-c-wrapper/47539/5 "2021-04-09T20:11:30Z")

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Hey @jon.zoom,

So to clarify, retrieving raw audio data following the procedure listed on this page is not possible?

> **[Raw data - Advanced - Windows - Video SDKs - Zoom Software Development Kit...](https://marketplace.zoom.us/docs/sdk/video/windows/advanced/raw-data)**
>
> Raw data
> 
> The Video SDK provides you with an option to access real-time raw audio of a session. After accessing the raw data, you can process it and app...

If so, why is this functionality listed in the zoom marketplace? I’ve been playing with the `IZoomSDKAudioRawDataDelegate` for the past few days but haven’t gotten it connected yet.

Please note this is for the C++ SDK and not the C# wrapper.

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