@chump Hello Chris!
I saw that you solve the encoding problem with this work around here
Currently I’m saving the file like this, but I have this green bar above. However, the video is ok…ish, see image above.
// Fired after the renderer is subscribed to the user's video stream
- (void)onRawDataReceived:(ZoomSDKYUVRawDataI420 *)data {
char *bufferData = [data getBuffer];
unsigned int bufferLen = [data getBufferLen];
[nsmdata appendBytes:bufferData length:bufferLen];
BOOL written = [nsmdata writeToFile:filePath atomically:YES];
}
I am trying to implement your solution with Objective-C in Xcode using the Y,U and V buffers, appending them and writing to the same file, but it is not working… This is what I am trying:
// Fired after the renderer is subscribed to the user's video stream
- (void)onRawDataReceived:(ZoomSDKYUVRawDataI420 *)data {
//Get raw data
char *YbufferData = [data getYBuffer];
char *UbufferData = [data getUBuffer];
char *VbufferData = [data getVBuffer];
unsigned int bufferLen = [data getBufferLen];
//Append bytes
[nsmdataY appendBytes:YbufferData length:bufferLen];
[nsmdataU appendBytes:UbufferData length:bufferLen];
[nsmdataV appendBytes:VbufferData length:bufferLen];
//Write to filePath
BOOL writtenY = [nsmdataY writeToFile:filePath atomically:YES];
BOOL writtenU = [nsmdataU writeToFile:filePath atomically:YES];
BOOL writtenV = [nsmdataV writeToFile:filePath atomically:YES];
Could you please give me some advice about how to write the file properly?
Thanks and Regards,
Mauricio