Hi @Thong1
- Do you think it’s reasonable to apply a manual timeout of 5s to
startAudio()
/startVideo()
to avoid long UI freezes?
It’s not reasonable — a 5-second timeout is inappropriate. As you mentioned, it could involve network connections, and even if you retry after a timeout, you’d still need to reconnect, which would take just as much time.
Since startAudio
/startVideo
are asynchronous methods, you can provide feedback to the user through the UI by indicating that audio/video is being started — for example, by showing a loading indicator or disabling the control area. You shouldn’t automatically retry in such a short time frame.
- In case of overlapping calls (e.g., when a retry is triggered before the SDK call internally resolves), we’ve seen logs like
INVALID_OPERATION
. Is this harmful, or just a safe way the SDK rejects redundant calls?
Yes, we reject duplicate calls to prevent inconsistent states.
Thanks
Vic