I’m developing a multiplayer browser-based game that I want to integrate seamlessly with Zoom meetings. The goal is to allow meeting participants to play the game together in real-time while in a Zoom call, without requiring them to switch between applications or browser tabs.
Current Approach
- Using Zoom SDK to embed the game interface within the Zoom client.
- Utilizing Zoom’s screen sharing feature to display the game board.
- Implementing basic controls for turn-based gameplay using Zoom’s in-meeting chat for command inputs.
Challenges
- Latency Issues: The current setup experiences noticeable lag between player actions and game state updates across all participants’ screens.
- Synchronization Problems: Occasionally, players’ game states become out of sync, leading to inconsistent gameplay experiences.
- Scalability Concerns: The system struggles to maintain performance when the number of players exceeds 10.
- Input Handling: The chat-based command system is clunky and prone to errors, especially during fast-paced gameplay.
- Resource Consumption: The current implementation causes significant CPU and memory usage on clients’ machines, affecting the quality of the video call.
Desired Solution
I’m looking for advice on implementing a more robust, low-latency solution that can:
- Synchronize game state across all participants with minimal delay
- Handle real-time inputs from up to 50 concurrent players
- Minimize resource usage to maintain call quality
- Provide a smoother, more integrated user experience
Has anyone tackled similar challenges or can suggest advanced techniques for real-time data synchronization within the Zoom ecosystem? I’m particularly interested in leveraging WebRTC or similar technologies if possible.
Technical Details
- Game Engine: Phaser 3
- Backend: Node.js with socket .io
- Zoom SDK Version:
- Target Platforms: Windows, macOS, Web
Any insights, code samples, or architectural suggestions would be greatly appreciated!