Description
Hey, One of our users (User A) on a Windows 11, Intel UHD Gen9 is experiencing significant audio/video latency on our platform. Another user (User B) on an Apple M4 Max has no issues in the same sessions. They both are also on the same wifi networks. We suspect hardware limitations are causing decoding issues with incoming video and hence the frames are getting dropped and causing lag. I wanted to confirm if the bottleneck is their machine.
We asked both users to go to chrome://gpu and took a dump of it. Here is what we have observed:
System Overview
User A (affected):
- OS: Windows 11
- RAM: 32 GB
- CPU: Intel i7 (8 threads)
- GPU: Intel UHD Graphics Gen 9 (integrated, no discrete GPU)
- Internet: ~300 Mbps
- Monitors: 3× 1920×1080 @ 60Hz
User B (working):
- OS: macOS (Apple Silicon)
- CPU/GPU: Apple M4 Max (unified architecture)
- Monitor: 1× 1800×1169 @ 120Hz (Retina)
Graphics Backend
User A:
- GL Implementation: egl-angle via D3D11
- Display Type: ANGLE_D3D11
- GL Version: OpenGL ES 2.0
- Skia Graphite: Disabled
- GPU Init Time: 510 ms
User B:
- GL Implementation: egl-angle via Metal
- Display Type: ANGLE_METAL
- GL Version: OpenGL ES 3.0
- Skia Backend: GraphiteDawnMetal
- Skia Graphite: Enabled
- GPU Init Time: 97 ms
Video Encode Capabilities
User A:
- H264 (Baseline/Main/High): 1920×1088 @ 30 fps max
- VP9 HW Encode: Disabled entirely (pre-Ice Lake Intel workaround)
- HEVC Encode: Not supported
User B:
- H264 (Baseline/Main/High): 4096×2304 @ 120 fps
- HEVC Encode: 8192×4352 @ 120 fps
Video Decode Capabilities
User A:
- H264: up to 4096×4096
- VP9 Profile 0: up to 8192×8192
- AV1: Not supported
- HEVC Main: up to 8192×8192
User B:
- H264: up to 4096×4096
- VP9 Profile 0: up to 4096×4096
- AV1: up to 8192×8192
- HEVC Main: up to 8192×8192
GPU Memory & Compositing
User A:
- Compositor Tile Mode: One-copy
- Has Discrete GPU: No
- Intel GPU Generation: Gen 9 (pre-Ice Lake)
gfx::BufferFormatssupported for allocation and texturing: All formats “not supported”- GpuMemoryBuffers: Most formats “Software only” (only RGBX_8888 and RGBA_8888 have GPU_READ/SCANOUT)
User B:
- Compositor Tile Mode: Zero-copy
- Unified GPU architecture (no iGPU/dGPU split)
Graphics Feature Comparison
Both users have hardware acceleration enabled for: Canvas, Compositing, Video Decode, Video Encode, Rasterization, WebGL, and WebGPU.
Key differences:
- Skia Graphite: User A Disabled / User B Enabled
- Vulkan: User A Disabled / User B N/A
Note
From the zoom dashboard for this session we observe the following:
- Device-to-web-client latency extremely high
- Local packet loss at 38.2%
- Bitrate dropped dramatically: 873kbps → 37kbps
- They have a stable internet speed (~300 mbps)
Questions
- Is there anything the user can change to fix these issues?
- We are also getting on a call to troubleshoot this with them, is there anything specific we can check?
Which Web Video SDK version?
2.3.12
Device (please complete the following information):
- OS: Windows 11
- Browser: Chrome