Going to attempt to utilise the desktop SDK through Unity using the C# wrapper
It mentions on the GitHub that the C# wrapper will not be actively supported.
Will it be passively supported?
What is Zoom’s policy on supporting it moving forward, will they revoke access?
I have followed the steps listed on the wrapper github
And also the official documentation
When I click start to launch the app I am prompted to enter my key and secret.
Once I do this however and click Auth, the window disappears and nothing else happens.
Thank you for using Zoom SDK. The C# wrapper is a community project, we will occasionally contribute to the project, but it will not as frequent as the other SDK projects. We are always welcoming the community to contribute to this project.
If you are not able to retrieve logs or error messages from the console prints, you can try to enable the log feature in our Windows SDK. In Windows SDK, when initialize the SDK, set enableLogByDefault to be true will enable to log feature in SDK.