Description
As soon as our participant start using our application (and so the Web SDK) to do meetings, tons of error (logs) start to appear.
The participants are using Chrome OS and Chrome Browser, and the mentioned logs can be found below.
This seems to be related to your code, or the data you send (empty texture) - i’m not an expert so please verify that with your engineers, you can find a description of how to fix it here
Not sure if it has a negative impact on rendering performances, but it’s definitely better to clean such error messages.
Error
2021-06-08T03:14:09.042723Z ERROR chrome[1358:1358]: [gles2_cmd_decoder.cc(10718)] [.WebGL-0x2483956a4500]RENDER WARNING: there is no texture bound to the unit 0
2021-06-08T03:14:09.042882Z ERROR chrome[1358:1358]: [gles2_cmd_decoder.cc(10718)] [.WebGL-0x2483956a4500]RENDER WARNING: there is no texture bound to the unit 1
2021-06-08T03:14:09.042941Z ERROR chrome[1358:1358]: [gles2_cmd_decoder.cc(10718)] [.WebGL-0x2483956a4500]RENDER WARNING: there is no texture bound to the unit 2
2021-06-08T03:14:09.042978Z ERROR chrome[1358:1358]: [gles2_cmd_decoder.cc(10718)] [.WebGL-0x2483956a4500]RENDER WARNING: there is no texture bound to the unit 3
2021-06-08T03:14:09.043045Z ERROR chrome[1358:1358]: [gles2_cmd_decoder.cc(10718)] [.WebGL-0x2483956a4500]RENDER WARNING: there is no texture bound to the unit 4
Which Web Client SDK version?
1.9.1 but also probably 1.9.5 and 1.9.6
To Reproduce(If applicable)
Steps to reproduce the behavior:
Join a meeting from a Chrome OS and Chrome Browser + inspect chrome OS logs.
Device (please complete the following information):
I have no idea whether this could cause anything on a chrome OS. We have a couple of regular crashes from people using these chrome box, and these tons of logs every few milliseconds are probably not a good sign.
Hope your team will find some time to investigate on.
Unfortunately I can confirm this error with freezing video in version 1.9.8. The video in speaker view stops with a lot message of this error. Only switching to gallery view and back resolves the freeze.
Thank you for reporting this. First, please confirm that you have implemented Web Isolation along with the WebCodecs and SIMD Origin Trials referenced there. Then, please provide the version of Chrome that you’re using.
If you are having trouble running WebGL in Firefox, please take the following steps:
Go to about:config in your address bar.
Search for webgl. force-enabled and make sure this preference is set to true.
Search for webgl. disabled and make sure this preference is set to false.
Restart Firefox to apply your new settings.