Firstly, massive thanks to all of you at Zoom for all your hard work keeping this service up and running. Your hard work really is appreciated.
In the current Desktop SDK is there any access to the participant video and audio buffers via custom render/draw call hooks? There are a couple of header files (zoom_sdk_raw_data_def.h and zoom_sdk_raw_data_helper_interface.h) that describe pixel and audio formats which point to this being accessible - but they don’t appear to be referenced anywhere else in the SDK. It would be great to have access to this in order to integrate with other video and audio pipelines.