@jon.zoom I was able to confirm that the latest SDK does fix the issue.
I am still have problems with packaging the driver with the app build.
Earlier in this thread you mentioned
Looking into this further, the only change you should need to make is copying the
ZoomAudioDevice.driver
file into${YOUR_PROJECT}/Contents/Plugins
.
Could you elaborate on this? Do you mean in the project directory? How does xcodebuild know to copy the file to the build product? If I follow this process, the built .app file does not contain the driver. Is there some other step?
The only way I was able to test this feature was to add a build phase to copy the driver to Content/PlugIns/ in the build output like this:
This is how I was able to test previously, and how I was able to test the new SDK.
The big problem I am having now though, is an xcode crash (meaning xcode itself is crashing) while attempting to upload this build for notarization. This only occurs if the audio driver is included in this way.
This thread seems to be related: