Unreal Camera Capture

Hello everyone,

I hope you’re all doing well.

I’m currently working with the Zoom Meeting SDK for Unreal Engine and have encountered a recurring issue with the Zoom capture camera. The camera works perfectly the first time I run the software in editor mode. However, if I exit the project by clicking the red square and then run it again, the capture camera fails to function.

Here are some details:

  • I haven’t modified the part of the code responsible for the capture camera. It’s exactly as it was in the Zoom sample project.
  • The problematic section is just one node, which makes this issue particularly puzzling.

Has anyone else experienced a similar issue or can suggest potential solutions? Any guidance or insights would be greatly appreciated!

Thank you in advance for your help.

Exiting the project via the red stop button in the UE editor halts execution and therefore the SDK cannot clean up. This could cause issues on the subsequent run. Use the functions in the SDK for cleaning up the SDK before quitting, as shown in the sample project.