Hello everyone,
I hope you’re all doing well.
I’m currently working with the Zoom Meeting SDK for Unreal Engine and have encountered a recurring issue with the Zoom capture camera. The camera works perfectly the first time I run the software in editor mode. However, if I exit the project by clicking the red square and then run it again, the capture camera fails to function.
Here are some details:
- I haven’t modified the part of the code responsible for the capture camera. It’s exactly as it was in the Zoom sample project.
- The problematic section is just one node, which makes this issue particularly puzzling.
Has anyone else experienced a similar issue or can suggest potential solutions? Any guidance or insights would be greatly appreciated!
Thank you in advance for your help.