To be precise, I’m trying to get the (desktop) shared stream from a Zoom meeting and display it inside an application I’m building inside Unreal Engine. The idea is to enable active collaboration during development. The video streams element are drawn inside a hwnd container and providing one is almost impossible. There are two options that seem plausible to me-
(1) Process the raw data before it is sent by host and use that in my application
(2) Process the data after it is received by other users and use that in my application
I see classes like IShareRawDataChannel and YUVRawDataI420 that could potentially solve my issue but most of the forum posts indicate that these are yet to be released to the public. Could @Zoom_Staff please clarify the status of these functions and indicate the feasibility of the two options I’ve listed?
Windows SDK 5.0.24433.0616