macOS SDK on Xcode 12


While I have noted that your documentation states that your SDK is not compatible with anything above Xcode 10.3 I have just successfully built and run a project in Xcode 12.

Is there any reason I should not do this if it works - we have some dependancies we would like to include which need Xcode 11+ so ideally we will stick with this…



Ah sorry - think i’ve answered my own question… While I appear to be able to build and run with xCode 12 it apears that I can’t code sign - I assume due to the nature of some of the libraries. Hmm

Hi @richard1, thanks for the post.

While it is possible to build/run your project with the SDK in Xcode 12, the SDK will not function properly within your application. We are still actively working on adding support for this, so be sure to keep an eye out for this in a future release. :slightly_smiling_face:


It’s been a few months. We’ve [for now] canceled our Zoom SDK project because it does not appear to be supported. I can’t get support internally to build on something that may be going away. XCode 12 support would show some life but we’re not starting on anything until that’s available.

Information on timeline here would be helpful re communicating to others in org thank you @jon.lieblich

They made a major improvement in the SDK release from last week:

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Hi @jeff.bargmann, thanks for using the dev forum.

@liminal_andy is correct that we have added support for Xcode 12 in the latest release of the macOS SDK. In the future, be sure to keep an eye on our release notes for the most up-to-date information about SDK releases. :slightly_smiling_face: