Not sure what you meant by this. Does this mean that onOneWayAudioRawDataReceived is not currently working in the C++ library? Or am I misunderstanding?
In order to utilize raw data in any of our Client SDKs, a raw data license is required. It is currently not possible to obtain a raw data license. We would like to be able to make this feature more widely available in the future, but do not yet have a timeline on when it will be more easily accessible.
Also, do you have any code samples of setups for
We are actively working on improving our existing SDK documentation. If/when raw data licenses become generally available, there should be documentation to accompany it.
One more thing … is the C# wrapper open source?
It was previously, but unfortunately that is no longer the case. We are looking into whether or not we can resume this practive in the future.