Hey @nvivot,
Thank you for your patience. Our engineering team responded today with some more information around this issue and how we can avoid it.
First, it was our teams determination that using the SharedArrayBuffer Origin Trial with Chrome is likely the best method to avoid this issue. This is because without the SharedArrayBuffer APIs, the SDK uses fallback APIs which are less efficient and have been known to cause some of these stuttering and freezing issues in the past.
While we can’t confirm that this is the cause, using SharedArrayBuffer will improve SDK performance, provide a better UX, and allow us to quickly test if the issue is related.
While Chrome currently supports SharedArrayBuffer with Web Isolation it seems there were some problems implementing the Cross Origin Isolation within your app.
However, applying for the Origin Trial will allow your application to make use of the SharedArrayBuffer API without Web Isolation and potentially resolve some of these performance and audio/video freezing and stuttering issues that we’ve seen.
Let me know if that helps.
Thanks,
Max