I’ve just started proof-of-concept testing with the Web SDK, version 1.7.6, and have not yet been able to successfully join a meeting using Chrome on iOS. Win+Chrome, Win+Chromium Edge, and Android+Chrome all work very well. In iOS, using the Web SDK sample app, I get the console.log('checkSystemRequirements');
output, but the console.log(ZoomMtg.checkSystemRequirements())
call is not completed (or, at least, I don’t see the output), and other javascript functions don’t seem to run. When I click on the “join” button, the page seems to reload, but nothing else happens. None of the test tool code runs either. I’ve successfully joined with the other devices, as mentioned, so I know the app is working.
Is the Web SDK compatible with Chrome (or other browsers) on iOS? If so, are there issues with the sample app on iOS? What do we need to do to make the Web SDK function properly on iOS? Thanks!