To clarify, I was referring to your second point, where the web application would add additional load to the computer.
While I’m sure that most well written websites have a minimal impact on the resources available to the computer, it certainly can factor in to the requirements of the application.
It’s the difference between hosting online classes with the Web SDK and integrating the Web SDK into a web game. Based on the implementation and the use case for the Web SDK, the requirements for the two applications would vary greatly.
I want to be clear that the system requirements of the Web SDK itself won’t change with your implementation.
I also get your point about how the Native and Web applications use different system resources by design.
However, I still think that our minimum and recommended CPUs from our system requirements apply here. While there won’t be any hardware acceleration, I would expect that the Web SDK would operate on our minimum it just wouldn’t be the smoothest experience.
Regardless, I see the need for some published information around this and it would be beneficial to have our engineering team weigh in. I’ve reached out to them and I’ll let you know what I hear (ZOOM-275689).