CleanUpSDK leads to eventual crash

I am attempting to integrate Zoom into Unity, and have had trouble cleaning up the SDK. I clean the SDK when I close the editor, but this results in a crash. Looking at the stack trace from Unity’s log file, it appears the crash happens inside “CallWindowProcW”. I’m curious for any insight as to what might cause the crash. Does the Zoom SDK make use of wndproc?

Which Windows Meeting SDK version?

If applicable, add screenshots to help explain your problem.

Device (please complete the following information):

  • OS: Windows 10

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