Share local canvas content

This is a bit of an odd request, but I hope somebody can help me out. I’m looking for a way to achieve the following:

  • play a video from the web
  • draw custom graphics on top of that video
  • play music files (e.g. .WAV) at certain intervals

… stream the result to all participants

Any ideas?

Hey @fides-it

Here is my thought for your consideration:

You may explore using a virtual camera by loading a video stream from the internet, making edits, and subsequently setting this virtual camera device as your designated video capture device in the Video SDK.


Thanks Vic, I’ll have a look at that