Meeting SDK Type and Version
Unreal Engine Plugin v 1.1.0 - MSDK v 6.1.5
We’re attempting to have multiple, simultaneous meetings hosted (or joined) from a single machine using a single running instance of our Unreal Engine executable.
Currently our system works with a session needing one machine, one running Unreal executable, and one Zoom meeting, which is costly so we’ve modified our pipeline to run multiple, simultaneous sessions within a single Unreal executable on a single machine. We’re moving on to the Zoom integration for these sessions where we’ll need to route video and audio to the meeting from one of our sessions but it appears that the plugin was built around a singleton SDK wrapper that most exposed functions eventually drill down to:
SDKInterfaceWrap &SDKInterfaceWrap::GetInst() {
static SDKInterfaceWrap s_inst;
return s_inst;
}
So I guess the question is:
Can this be done on a Windows machine with a plugin update to Unreal, and can that change be made by the team developing this plugin?
We’re capable of making changes to the plugin ourselves if it boils down to simply modifying the workflow to not use a single SDKInterfaceWrap and instead allocate one for each meeting. Though we don’t want to do that work without knowledge that it’ll work below the plugin level. I’m just an Unreal engineer so I haven’t poured over all the details of the underlaying SDK and its capabilities so dumbing down responses for me would be much appreciated ![]()
@elisa.zoom you indicated you may know someone who can help with this specific variant of the Meeting SDK. We’d love to hear from them!